마법 화살통

Stardew Valley Wiki
둘러보기로 가기 검색하러 가기
마법 화살통
Magic Quiver.png
정보
획득처: MonstersCrates and BarrelsSkull Cavern Treasure Rooms
모험가의 길드

구매가격: N/A
판매가격: data-sort-value="1000">Gold.png1,000골드
Robin building.png
기다려봐, 아직 할 일이 많아.
— 로빈

불완전한 번역

이 기사 또는 섹션은 한국어로 완전히 번역되지 않았습니다. 편집하여 번역하는 데 도움을 주시면 대단히 감사하겠습니다!
2024-11-25 20:29:10 Margotbean에 의해 마지막으로 편집됨.

The Magic Quiver is a trinket item obtainable after claiming Combat Mastery. It can be obtained by slaying monsters or breaking crates and barrels in the Mines, Skull Cavern, or Quarry Mine. Drop chances from both methods are affected by daily luck and luck buffs, among other factors. The Burglar's Ring and Monster Compendium do not impact the chance to obtain it from monsters.[1] There is also a ≈0.6% chance to obtain a Magic Quiver from a treasure chest in the Skull Cavern.[2]

While the Magic Quiver is equipped in the trinket slot, the player occasionally shoots a magic arrow that damages the first monster in its path. Any overlapping monsters will also be damaged. When enemies are within 7-8 tiles of the player, a magic arrow is automatically shot straight towards the nearest enemy. Magic arrows cause some knockback and pass through all environmental objects (like mining nodes or weeds).[3]

There are four types of Magic Quivers: regular, "Perfect", "Rapid", and "Heavy". The quiver's type will determine the possible values for the time between shots (X), minimum damage (Y), and maximum damage (Z).

Types

The Magic Quiver is a random type when dropped, and it can be changed to any of four possible types if re-forged on an Anvil. The generation rates listed below are the chances to obtain each particular type.[4]

Cooldown is determined to the tenth of a second for the regular and Heavy types, and it is determined to the hundredth of a second for the Rapid type. For all types, damage is determined to the whole number. All possible values of both stats are equally likely for their specific types (e.g., a "Rapid Magic Quiver" has a 9.09% chance to have a 0.65 second cooldown and a 20% chance to have a damage range of 9-14).[4] These stats are also re-rolled when the trinket is re-forged on an Anvil, so it is possible to receive the same type of quiver with different stats.

Modifier Cooldown Min Damage Max Damage Generation Rate[4]
(None) 1.1 - 2.1 seconds 13 - 28 Min Damage + 5 86.4%
Perfect 0.9 seconds 30 35 4%
Rapid 0.6 - 0.7 seconds 8 - 12 Min Damage + 5 4.8%
Heavy 1.5 - 2.0 seconds 23 - 38 Min Damage + 5 4.8%

Gifting

마을 주민 반응

좋아함 Wizard Icon.png 마법사
싫어함 Gus Icon.png 거스Demetrius Icon.png 드미트리우스Dwarf Icon.png 드워프Linus Icon.png 라이너스Leah Icon.png 레아Leo Icon.png 레오Robin Icon.png 로빈Lewis Icon.png 루이스Marnie Icon.png 마니Maru Icon.png 마루Vincent Icon.png 빈센트Sandy Icon.png 샌디Sam Icon.png Sebastian Icon.png 세바스찬Shane Icon.png 셰인Alex Icon.png 알렉스Abigail Icon.png 애비게일Emily Icon.png 에밀리Evelyn Icon.png 에블린Elliott Icon.png 엘리엇Willy Icon.png 윌리Jas Icon.png 재스Jodi Icon.png 조디George Icon.png 조지Caroline Icon.png 캐롤라인Kent Icon.png 켄트Krobus Icon.png 크로버스Clint Icon.png 클린트Pam Icon.png Penny Icon.png 페니Pierre Icon.png 피에르Harvey Icon.png 하비Haley Icon.png 헤일리

Notes

  • The damage dealt by the Magic Quiver can benefit from Combat skill damage bonuses. However, it does not receive damage bonuses from Rings like the Ruby Ring or Iridium Band.
  • The arrows can trigger explosive effects from the Napalm Ring.
  • If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric Enchantment, the arrow will receive that Enchantment's bonuses.
    • Similarly, if an arrow is fired at a Rock Crab while the player holds a pickaxe, it will damage and then remove the crab's shell as the pickaxe would.
  • The Magic Quiver will not shoot arrows at any Slimes in a Slime Hutch or Truffle Crabs.[3]

Trivia

  • The Magic Quiver could reference an item in Terraria of the same name, due to the recent crossover between the two titles.

References

  1. See Trinket::TrySpawnTrinket, GameLocation::monsterDrop, and BreakableContainer::releaseContents in the game code.
  2. See MineShaft::getTreasureRoomItem in the game code.
  3. 3.0 3.1 See MagicQuiverTrinketEffect::Update in the game code.
  4. 4.0 4.1 4.2 See MagicQuiverTrinketEffect::GenerateRandomStats in the game code.

History

  • 1.6: Introduced.