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1,298 바이트 추가됨 ,  2024년 4월 7일 (일)
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10번째 줄: 10번째 줄:  
스타듀 밸리 1.6.3은 2024년 3월 28일에 [https://store.steampowered.com/news/app/413150/view/4206998459074597475 배포] 되었습니다.
 
스타듀 밸리 1.6.3은 2024년 3월 28일에 [https://store.steampowered.com/news/app/413150/view/4206998459074597475 배포] 되었습니다.
   −
:You can now access Clint's shop and geode service while your tool is being upgraded.
+
; New content & features
:Increased raccoon bug meat and bat wing request amount
+
:* You can now access [[대장간|Clint's shop and geode service]] while your tool is being upgraded.
:Harvesting moss now grants 1 foraging exp per moss
+
:* Added [[크로버스 초상화]].
:Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement
+
:* [[영령의 전야제]] 축제 날 첫해에 [[광산 카트|광산 카트 단축키]]를 추가했습니다.
:Adds mine cart shortcut to year 1 Spirit's Eve festival
+
:* You can now paint the new cabins (at third upgrade level).
:You now have to collect (not just donate) the 4 prismatic shards for the "Four Precious Stones" Qi Quest
+
 
:The JunimoKart Qi Quest now rewards 20 Qi gems (up from 10)
+
; Balance changes
:Adds new cabins to starter layouts for multiplayer.
+
:* Increased [[Giant Stump|raccoon]] bug meat and bat wing request amount.
:Starter cabins now appear in the actual order intended.
+
:* Harvesting [[moss]] now grants 1 foraging exp per moss.
:Adult mossy green rain trees boost the moss growth rate of nearby trees
+
:* The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
:If a Journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room
+
:* You now have to collect (not just donate) the four prismatic shards for the [[Quests#List of Mr. Qi's Special Orders|"Four Precious Stones" Qi quest]].
:You can now press the Escape or menu button to "go back" on a shipping menu category page
+
:* The Junimo Kart Qi quest now rewards 20 [[Qi Gem|Qi gems]] (up from 10).
:Adjustments to moss growth (grows slower on sunny summer days, recovers slower after harvest)
+
:* Adult mossy green rain trees boost the moss growth rate of nearby trees.
:Reduced meteorite prismatic shard chance (100% -> 25%)
+
:* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
:You can now paint the new cabins (at 3rd upgrade level)
+
:* Reduced meteorite prismatic shard chance (100% -> 25%).
:Ancient seed packets excluded from sale at traveling cart
+
:* [[Ancient Seeds|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]].
:Made waterfall and other ambient positional sounds fade out more smoothly
+
 
:Added a catch-all case: if it's year 2 and you don't have a pet (for any reason), you can start adoptinng them from Marnie's
+
; Quality of life changes
:Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance)
+
:* Waterfall and some other ambient positional sounds now fade out more smoothly.
:Minor graphical fixes
+
:* If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
:Fixes several translation errors and missing translations
+
 
:Fixes large character sprites having a visual glitch (e.g. bear, island frog, clint hammering)
+
; Bug fixes
:Fixed a visual error in the shop menu if an item's name was longer than the width of the menu
+
:* Added the new cabin styles to the multiplayer starter layouts.
:Fix a crash related to the new festival
+
:* Starter cabins now appear in the actual order intended.
:Fix a bug that was causing excess trash to be fished
+
:* If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
:Fixed bug preventing Emily's 10 heart mail and event from triggering
+
:* You can now press the Escape or menu button to "go back" on a shipping menu category page.
:Fixed some graphics issues with Shipping menu
+
:* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
:Fixed several more spawn-out-of-bounds cases
+
:* Minor graphical fixes.
:Added Krobus portrait
+
:* Fixed several translation errors and missing translations.
 +
:* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
 +
:* Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
 +
:* Fixed a crash related to the new festival.
 +
:* Fixed a bug that caused excess trash to be fished.
 +
:* Fixed bug preventing Emily's 10-heart mail and event from triggering.
 +
:* Fixed graphics issues with the shipping menu.
 +
:* Fixed several more cases of out-of-bounds spawning.
 +
 
 +
; Changes for mod authors
 +
:* Fixed items able to have a null <samp>Name</samp> or <samp>DisplayName</samp> in 1.6. They now default to the qualified item ID and "''Unnamed Item (<id>)''" respectively.
 +
:* The <code>${...}$</code> gender-switch syntax now works in events.
 +
:* The <samp>character.EventActor</samp> flag is now synced in multiplayer.
 +
:* Added paint masks for the new cabins style.
 +
:* The <samp>debug whereis</samp> command now lists event actors too.
 +
:* Fixed pet license name delimiter conflicting with unique string ID format.
 +
:* Fixed NPC duplication bug with movie theater.
 +
:* Fixed fruit trees above growth stage 4 no longer producing fruit.
 +
:* Fixed current location's building interiors not being actively synced.
 +
:* Fixed error processing a machine with no <samp>Data/Machines</samp> entry.
 +
:* Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in <samp>Data/FruitTrees</samp>.
    
==1.6.2==
 
==1.6.2==

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