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916 바이트 추가됨 ,  2020년 3월 27일 (금) 14:28
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{{번역}}
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'''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
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Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
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'''스킬'''은 특정 도구를 사용하거나 행동을 하면 레벨업되는 플레이어의 특성입니다. 각 스킬은 10레벨까지 있습니다. 레벨업에 필요한 경험치를 채우면 그 즉시 레벨업되고, 인벤토리의 스킬 탭에 바로 표시됩니다. 스킬을 레벨업하면 스킬과 관련된 도구의 숙련도가 그 즉시 증가합니다.
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레벨업을 한 후 잠에 들면, 레벨업 알림창이 뜨고, 제작법이나 요리 레시피를 얻게 됩니다. 각 직업에는 그에 관련된 아이템의 판매가격 증가같은 장점들이 있습니다. 새로운 레시피나 직업은 밤에 알림창이 나타나야 얻을 수 있고 아침에 일어나야 사용할 수 있으니 주의바랍니다. 특히, 레벨업을 한 날에 아이템을 판매나 배송하면 그 아이템에는 가격 보너스가 적용되지 않습니다. 레시피처럼, 직업 효과는 다음날이 시작되야 적용됩니다.
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모든 스킬은 레벨업에 아래의 경험치가 필요합니다:
 
{|
 
{|
 
|-
 
|-
10번째 줄: 12번째 줄:  
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Lvl
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! 레벨
! Total Experience
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! 경험치
 +
! 총 경험치
 
|-
 
|-
 
! 1
 
! 1
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| 100
 
| 100
 
| 100
 
|-
 
|-
 
! 2
 
! 2
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| +280
 
| 380
 
| 380
 
|-
 
|-
 
! 3
 
! 3
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| +390
 
| 770
 
| 770
 
|-
 
|-
 
! 4
 
! 4
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| +530
 
| 1300
 
| 1300
 
|-
 
|-
 
! 5
 
! 5
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| +850
 
| 2150
 
| 2150
 
|-
 
|-
32번째 줄: 40번째 줄:  
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Lvl
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!레벨
!Total Experience
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!경험치
 +
!총 경험치
 
|-
 
|-
 
! 6
 
! 6
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| +1150
 
| 3300
 
| 3300
 
|-
 
|-
 
! 7
 
! 7
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| +1500
 
| 4800
 
| 4800
 
|-
 
|-
 
! 8
 
! 8
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| +2100
 
| 6900
 
| 6900
 
|-
 
|-
 
! 9
 
! 9
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| +3100
 
| 10000
 
| 10000
 
|-
 
|-
 
! 10
 
! 10
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| +5000
 
| 15000
 
| 15000
 
|}
 
|}
53번째 줄: 67번째 줄:  
|}
 
|}
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A variety of skills can be temporarily improved by eating specific [[Cooking|foods]]. These skills will appear as a [[Buffs|buff]] icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
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특정 [[요리|요리들]]을 먹으면 일시적으로 스킬 레벨을 올릴 수 있습니다. 이런 스킬들은 유저 인터페이스의 시계 옆에 [[상태 효과|버프]]로 나타납니다. 스킬은 일시정지 메뉴의 스킬 탭에서 볼 수 있습니다.
    
{| class=wikitable
 
{| class=wikitable
|class="no-wrap"|[[File:Farming_Skill_Icon.png|24px|link=|alt=]] [[스킬#농사|농사]]
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|style="min-width: 85px;" |[[File:Farming_Skill_Icon.png|24px|link=|alt=]] [[스킬#농사|농사]]
|Levels are gained by harvesting [[crops]] and caring for animals. Each level grants +1 hoe and watering can proficiency (see [[tools]]).
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|[[작물]]을 수확하거나 동물을 기르면 레벨을 올릴 수 있습니다. 레벨당 호미와 물뿌리개의 숙련도가 1씩 증가합니다([[도구들]] 참고).
 
|-
 
|-
 
|[[File:Mining_Skill_Icon.png|24px|link=|alt=]] [[스킬#채광|채광]]
 
|[[File:Mining_Skill_Icon.png|24px|link=|alt=]] [[스킬#채광|채광]]
|Mining skill is increased by breaking rocks (normally done with a [[곡괭이]]). Each level grants +1 pickaxe proficiency.  
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|채광 스킬은 바위를 부수는 것(일반적으로 [[곡괭이]]로 부수는 것)으로 올릴 수 있습니다. 레벨당 곡괭이 숙련도가 1씩 증가합니다.
 
|-
 
|-
 
|[[File:Foraging_Skill_Icon.png|24px|link=|alt=]] [[스킬#채집|채집]]
 
|[[File:Foraging_Skill_Icon.png|24px|link=|alt=]] [[스킬#채집|채집]]
|Foraging skill includes both gathered [[Foraging|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]]. Each level grants +1 axe proficiency.
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|채집 스킬은 [[채집]] 아이템을 줍거나, [[도구들#도끼|도끼]]로 나무를 베는 것으로 올릴 수 있습니다. 레벨당 도끼 숙련도가 1씩 증가합니다.
 
|-
 
|-
 
|[[File:Fishing_Skill_Icon.png|24px|link=|alt=]] [[스킬#낚시|낚시]]
 
|[[File:Fishing_Skill_Icon.png|24px|link=|alt=]] [[스킬#낚시|낚시]]
|Fishing is associated with successfully completing the [[fishing]] mini-game or catching [[fish]] in a [[Crab Pot]], increasing the fishing skill. Each level grants +1 fishing rod proficiency.  
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|낚시 레벨은 [[낚시]] 미니게임을 성공하거나 [[게잡이 통발]][[생선]]을 잡는 것으로 올릴 수 있습니다. 레벨당 낚싯대 숙련도가 1씩 증가합니다.
 
|-
 
|-
 
|[[File:Combat_Skill_Icon.png|24px|link=|alt=]] [[스킬#전투|전투]]
 
|[[File:Combat_Skill_Icon.png|24px|link=|alt=]] [[스킬#전투|전투]]
|Combat is a skill tied to the player's ability to fight against [[monsters]]. Each level grants +5 [[health]] points.
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|전투는 [[몬스터]]를 잡는 능력과 관련된 스킬입니다.
 
|}
 
|}
    
==숙련도==
 
==숙련도==
 
<!--Note: This section is transcluded on the Tools page-->
 
<!--Note: This section is transcluded on the Tools page-->
<section begin="proficiency" />Proficiency refers to the amount of [[energy]] required to use a specific tool. Each increase in [[Skills|skill]] decreases energy requirements for specific tools by 0.1 points. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)
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<section begin="proficiency" />숙련도는 특정 도구를 사용하는데 필요한 [[기력]]양과 관련이 있습니다. [[스킬]] 레벨이 오르면 특정 도구의 기력 소모량이 0.1 포인트 감소합니다. (게임에는 기력이 분수로 기록되있지만 유저 인터페이스에는 정수로 표기됩니다.)
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스킬 레벨이 0일 [[곡괭이]], [[도끼]], 그리고 [[호미]]는 각각 에너지 2씩을 소모 합니다. [[도구들#낚싯대|낚시대]]는 에너지 8을 소모. 스타터의 [[물뿌리개]]는 [[에너지]] 2를 소모합니다.
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스킬 레벨이 0일 때는, [[곡괭이]], [[도끼]], 혹은 [[호미]]를 성공적으로 사용하면 기력이 2 소모됩니다. 사용에 실패하면(예: 기본 도끼로 [[큰 통나무]]를 베려 했을 때) 기력이 1 소모됩니다. [[도구들#낚싯대|낚싯대]]는 실패하더라도(예: 낚싯줄이 수면에 닿지 않더라도) 8의 기력이 소모됩니다. 기본 [[물뿌리개]]는 2의 [[기력]]이 소모됩니다.
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Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in [[Skills|skill]] decreases those energy requirements by another 0.1 points per upgrade.  At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy.  At Farming Level 10, the starter can uses 1 energy, and the iridium uses 9 energy (10 minus .1 per skill level).  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can never costs energy. Filling a water can never uses energy.
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업그레이드한 도구로 차지를 하면 차지당 2포인트의 기력이 필요합니다;
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Powering up an upgraded watering can increases its energy cost by 2 points per power-up; each increase in [[Skills|skill]] decreases the energy requirement by 0.1 points (regardless of power level).  At Farming Level 0, the starter can uses 2 energy to water one tile; the iridium can at maximum power uses 10 energy to water eighteen tiles.  At Farming Level 10, the starter can uses 1 energy; the iridium at maximum power uses 9 energy (10 minus .1 per skill level).  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can doesn't cost energy. Filling a watering can never uses energy.
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Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.   
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Upgrading an Axe, Pickaxe, or Hoe does not alter the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.   
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Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether fully-charged or used to till one tile of soil.
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Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether powered-up or used to till one tile of soil.
    
All fishing poles use the same energy:  8 points at Fishing Level 0, and 7 points at Fishing Level 10.
 
All fishing poles use the same energy:  8 points at Fishing Level 0, and 7 points at Fishing Level 10.
104번째 줄: 119번째 줄:  
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=== 영향을 받지 않는 도구 ===
 
=== 영향을 받지 않는 도구 ===
에너지를 소모하지 않는 도구들:
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기력을 소모하지 않는 도구들:
 
* [[낫]]
 
* [[낫]]
 
* [[무기]]
 
* [[무기]]
121번째 줄: 136번째 줄:     
==[[File:Farming_Skill_Icon.png|32px]] 농사==
 
==[[File:Farming_Skill_Icon.png|32px]] 농사==
{{main article|농사}}
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{{main article|Farming}}
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 [[#숙련도|숙련도]] to the [[호미]] and [[물뿌리개]].
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[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]].
    
{{:Farming/Skill}}
 
{{:Farming/Skill}}
    
==[[File:Mining_Skill_Icon.png|32px]] 채광==
 
==[[File:Mining_Skill_Icon.png|32px]] 채광==
{{main article|채광}}
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{{main article|Mining}}
[[채광]] 스킬은 돌을 부수면 증가합니다. 레벨당 [[곡괭이]][[#숙련도|숙련도]]가 +1 증가합니다.
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[[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxes|Pickaxe]] [[#Proficiency|proficiency]].
You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[곡괭이]], [[제작#폭탄|폭탄]], or by the action of [[괴물]].
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You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxes|Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]].
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돌의 종류에 따라 다른 양의 경험치를 줍니다.
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Different rock types give different numbers of experience points.
 
{{:Mining/Skill}}
 
{{:Mining/Skill}}
    
==[[File:Foraging_Skill_Icon.png|32px]] 채집==
 
==[[File:Foraging_Skill_Icon.png|32px]] 채집==
{{main article|채집}}
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{{main article|Foraging}}
[[채집]] 스킬은 스타듀밸리 내에서 채집할 수 있는 아이템을 찾아내거나, [[나무들]][[도끼]]로 베면 증가합니다. 채집 스킬 레벨당 도끼 숙련도가 +1 올라갑니다.
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[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]]. Each foraging skill level adds +1 axe proficiency.
    
Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 exp.  Removing regular tree stumps gives 1 exp.
 
Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 exp.  Removing regular tree stumps gives 1 exp.
149번째 줄: 164번째 줄:     
==[[File:Fishing_Skill_Icon.png|32px]] 낚시==
 
==[[File:Fishing_Skill_Icon.png|32px]] 낚시==
{{main article|낚시}}
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{{main article|Fishing}}
낚시 스킬은 낚시대로 [[물고기]], [[쓰레기]], [[해초]], [[녹조류]], 또는 [[흰조류]] 를 낚거나 [[게잡이 통발]]에서 수확하면 증가합니다.
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<p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p>
 
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<p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.  Fishing skill also increases the chance to find quality (silver or gold star) fish.</p>
Each level grants +1 Fishing Rod [[#숙련도|숙련도]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.  Fishing skill also increases the chance to find quality (silver or gold star) fish.
      
{{:Fishing/Skill}}
 
{{:Fishing/Skill}}
    
==[[File:Combat_Skill_Icon.png|32px]] 전투==
 
==[[File:Combat_Skill_Icon.png|32px]] 전투==
{{main article|전투}}
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{{main article|Combat}}
전투 스킬은 [[괴물]]와 싸우면 증가합니다Generally, each level adds +5 [[체력]] points.   
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Combat skill is increased by fighting [[monsters]].  Some levels add to the player's total HP ([[health]] points), as shown by an increase in the health meter.   
    
{{:Combat/Skill}}
 
{{:Combat/Skill}}
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==Changing Professions==
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==직업 변경==
The [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] in the sewers allows players to change their chosen professions.  After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen.  The statue allows players to change one skill-based profession per night.
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{{#lst:The Sewers|statueofuncertainty}}
    
==Skill-Based Title==
 
==Skill-Based Title==
191번째 줄: 205번째 줄:  
*level <= 2:  Newcomer
 
*level <= 2:  Newcomer
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You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.3.28.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
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You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.4.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
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==History==
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==역사==
{{History|1.3|Added statue of uncertainty. Removing a regular tree stump now gives +1 Foraging experience.}}
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{{History|1.3|불완전함의 석상이 추가됩니다. 이제 일반 나무 그루터기를 제거할 때마다 채집 경험치를 1씩 얻습니다.}}
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{{history|1.4|탐광자 직업 효과가 광산의 바위를 부술 때는 적용되지 않게 수정됩니다.}}
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{{history|1.4.1|Profession bonuses now disappear as soon as you choose a profession to change at the Statue of Uncertainty. Only skills that have already chosen professions are shown in the Statue's menu.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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[[Category:스킬| ]]
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[[Category:스킬]]
    
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