일주기

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Joe (토론 | 기여)님의 2023년 12월 13일 (수) 07:31 판
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기다려봐, 아직 할 일이 많아.
— 로빈

불완전한 번역

이 기사 또는 섹션은 한국어로 완전히 번역되지 않았습니다. 편집하여 도움을 받을 수 있습니다.
2023-12-13 07:31:44 Joe에 의해 마지막으로 편집됨.

시작 안내서 플레이어 설정 조작 모바일 조작 체력 기력 스킬 일주기
Clock KO.png

일주기 게임속 오전 6시부터 오후 2시까지 20시간의 시간을 말합니다. 자정이 지나면 (12:00 am), 플레이어의 캐릭터는 피곤해하고 수면을 필요로 합니다. 하지만, 플레이어는 오전 2시까지 깨어있을 수 있고, 그 시간이 지나면 캐릭터는 의식을 잃습니다. The player will always wake up at the same time every day, but they are able to choose to go to bed whenever they like, which in turn ends the day.

Effects

The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight. The player may choose to go to bed at any hour to sleep and progress time to the morning of the next day. This is done by moving into the area inside of any bed, and a dialogue will prompt them to confirm the decision. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep.

Sleep will restore the player's Energy and Health to full if they go to bed no later than midnight and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.

The game saves only after the player has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.

In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The normal sleep confirmation dialogue will appear for that player, and all players will see an automatic message announcing the player's intent to sleep. The player will slowly regain energy and health as time passes, at 2 points per second[1], like at the Spa. When in bed, a dialogue will indicate how many other players are also waiting to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, all players must be sleeping simultaneously (or pass out) to progress to the overnight profit breakdown, and all players must click "ok" to close the profit breakdown screen in order to save and start the next day.

Passing out

The player can stay awake until 2am, after which their character will pass out. This means the player is unable to be active after 2am, even if they have energy remaining. If the character passes out outside their Farmhouse or Cabin, they will wake up in bed, having been dragged there by either a JojaMart medical team, Linus, Marlon, or Dr. Harvey if they are not married to him. In each case 10% of the player's money, up to a maximum of data-sort-value="1000">Gold.png1,000골드 (or data-sort-value="2500">Gold.png2,500골드 in the Volcano Dungeon), will be lost. The details of this transaction will appear as a letter in the player's mailbox the next day, although Linus does not count the money lost (the amount is still stored in the save file). There is no penalty for falling asleep while inside a Farmhouse or Cabin. In a multiplayer game, any player that passes out will be announced in chat, even if they are inside the farmhouse.

만약 캐릭터가 의식을 잃으면 조자마트 의료팀, 라이너스, 또는 결혼하지 않았다면 Dr. 하비가 데리고가 침대에서 일어납니다. 플레이어의 소지금의 10%를 잃습니다. 단 최대 data-sort-value="1000">Gold.png1,000골드까지 (이 처리에 대한 자세한 내용은 플레이어의 우편함에 메일로 옵니다). 플레이어가 운좋게 집안에서 의식을 잃는 경우는 예외입니다.

이 게임은 플레이어가 잠들고 일일수익명세표를 받아 하루가 끝나야 저장됩니다.

늦어도 자정전에 침대에 들고 탈진 상태가 아니면 잠을 잤을때 기력체력이 최대치로 회복됩니다. 단 의식을 잃거나 탈진했을경우 절반만 회복됩니다. 자정이후로 플레이어가 오래 깨어있을수록 일어났을때 에너지가 더 적어지고, 오전 2시 직전에 잤을경우 약 50%가 됩니다.

Darkness

Depending on the season, nightfall is at different times. In spring and summer, it is 8pm, while in fall it is at 7pm and winter is 6pm. At nightfall, the background noise may change, and indoors the windows turn dark and lamps and sconces light up. Indoor locations also become dark at night (unless fully lit by light sources), but if nightfall happens while you are indoors it stays light until you exit and re-enter. At night outdoors, it does not immediately become full dark, but gradually becomes darker over time.

Villagers and locations

Villagers will move to different locations around the Valley depending on the time, combined with some additional influence from days of the week. The time of day also affects what locations are open, including shops according to their Shop Schedules. For example, most locations in Pelican Town generally open at 9am.

Fishing

Certain fish only appear at certain times of the day. For example, it is considered nighttime after 6pm, which makes it possible to catch some nighttime fish. However as an aside, it does not become dark until around 8pm, depending on the season. Other specific fish might only be active at certain hours during the daytime, such as a period during the morning or afternoon.

동물 규칙

밤 시간은 오후6시 이후부터이며 밤시간대의 생선들을 잡을 수 있습니다. 하지만 계절에따라 8시경까지 어둡지 않을 수도 있습니다.

, , 염소, 돼지, , 오리 그리고 토끼 스스로 그들의 닭장 또는 외양간으로 5시에 들어가고 7시에 잠들기 시작합니다. 그들은 8시가되면 움직이지 않습니다.

보통은 동물들이 자는동안은 그들과 상호작용을 하지못해 호감도를 올릴수 없습니다. 하지만 소와 염소는 자는 동안에도 언제든지 우유짜기로 호감도를 올릴 수 있습니다.

  • 팁: 8시 이후에 우유짜기의 장점은 동물들이 움직이지 않는다는 점입니다.

또한 헛간에서 나갔다 들어오면 동물들의 위치가 무작위로 바뀝니다. 하지만 우유를 짠게 누군지 추적하기 어려워집니다.

Animals will leave their coop or barn at the start of the day if it is possible to do so (the weather is sunny and the building's animal door is left open). This allows them to eat grass. In the evening they will return to the building to sleep.

These animals will attempt to return to their coop or barn at 5pm on their own, will start going to sleep at 7pm, and will stop moving around the building by themselves at 8pm. After that time they will settle down and stay in one place. They normally cannot be interacted with while they are asleep, making it impossible to raise their heart level. The heart level of cows and goats, however, is increased through successful milking, which can be done any time, including while they are sleeping. The advantage of milking after 8pm is that animals will never walk away and be out of range.

Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering the farm, and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.

Night

For purposes of processing times of items like Kegs, Furnaces, Oil Makers, etc. a full day of 20 hours counts as 1200 minutes, but time passes differently from 2am to 6am, with each hour counting as 100 minutes. This means that processing activities that normally take longer than 240 minutes (4 hours), but less than 400 minutes, like making oil (360 minutes) or smelting gold (300 minutes), will still be completed by 6am if started at 1:50am. This also means that each full 24 hour time period counts as 1600 minutes instead of 1440 minutes.

Passage of time

Time passes at 0.7 real seconds per in-game minute (except the Skull Cavern where it's 0.9).

In single-player mode, time will pause (and the clock will blink in grayed-out text) when viewing a cutscene, viewing a dialog or menu (like the game menu, billboard, or quest journal), and during some animations (like reeling in a fish or jumping on/off a horse). In multiplayer mode, the game doesn't pause automatically.

Ignoring pauses, in-game time maps to real time like so:

game time real time real time in Skull Cavern
10 minutes 7 seconds 9 seconds
1 hour 42 seconds 54 seconds
full day
6am to 2am, 20 hours
14 minutes 18 minutes
week (full days) 1 hour, 38 minutes 2 hours, 6 minutes
season (full days) 6 hours, 32 minutes 8 hours, 24 minutes
year (full days) 26 hours, 8 minutes 33 hours, 36 minutes

Trivia

만약 게임을 일시정지하거나 컷신으로 넘어간게 아니면, 게임의 하루는 최대 현실시간으로 860초 (14분20초)입니다. 비율:

  • 인게임의 10분은 7.17초입니다.
  • 인게임의 한시간은 43초입니다.
  • 인게임의 한 계절은 401분 20초입니다 (~6.689시간).
  • 인게임의 일년은 1605분 20초입니다 (26.756시간).
  • 인게임의 2년은 3210분40초입니다 (~53.511시간).

이 계산은 날마다의 컷신, 알림, 또는 각 날이 지난 후의 판매요약을 제외한 시간입니다.

각 날을 인게임 기준 18시간 플레이했을때 (자정에 취침시):

  • 인게임 하루는 774초 (12.9분)와 같습니다.
  • 인게임 한 계절은 361분 12초 (6.02시간)와 같습니다.
  • 인게임 2년은 2889분 36초 (48.16시간)와 같습니다.

References

  1. See Farmer::Update in the game code.