"유물 위치"의 두 판 사이의 차이

Stardew Valley Wiki
둘러보기로 가기 검색하러 가기
잔글
1번째 줄: 1번째 줄:
 +
{{번역}}
 
{{Infobox
 
{{Infobox
 
|eng    = Artifact tile
 
|eng    = Artifact tile
4번째 줄: 5번째 줄:
 
|season = All
 
|season = All
 
}}
 
}}
'''유물 위치'''('''지렁이''', '''줄기''', 또는 '''나무가지'''로 알려진 것)는 [[호미|호미질]]을 할 수 있는 땅의 한 종류입니다. 이 곳에 호미질을 하면 [[유물]], [[잃어버린 책]], [[씨앗 모음]], [[돌]], [[구리광석]], [[금광석]], 또는 [[점토]]를 얻을 수 있습니다. [[겨울]]에 더 많이 발생하며 [[눈마]]와 [[겨울뿌리]]도 드랍됩니다.
+
'''유물 위치'''('''지렁이''', '''줄기''', 또는 '''나무가지'''로 알려진 것)는 [[호미|호미질]]을 할 수 있는 땅의 한 종류입니다. (호미 이외 다른 도구 사용 불가)
  
==추가 정보==
+
이 곳에 호미질을 하면 [[유물]], [[잃어버린 책]], [[씨앗 모음]], [[돌]], [[구리광석]], [[금광석]], 또는 [[점토]]를 얻을 수 있습니다. [[겨울]]에 보다 더 많이 발생하며 [[눈마]]와 [[겨울뿌리]]도 얻을 수 있습니다.
* 많은 플레이어들이 지렁이라 부르지만 유물 지점의 공식 명칭은 [[자급자족 농경생활정보]]에서 "작은 갈색 줄기"라고 표현합니다:
+
 
 +
==Contents==
 +
The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.<ref name="contents" /> However, a different item is possible the next day (assuming the artifact spot does not disappear overnight). Using a [[Hoes|Hoe]] with the [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the chance of finding an artifact.
 +
* 만약 플레이어가 유물 지점을 파내지 않을 경우, 다음날 같은 위치에 생성될 확률이 있습니다.
 +
 
 +
The pool of potential items contained within artifact spots is checked against a list, in the order listed below.  The chances to find items later in the list vary depending upon the details of which earlier items still remain possible.
 +
* 20-32% chance of a [[Lost Books|Lost Book]].<ref name="lost_book"/>  Not possible on [[the Farm]]. Note that once all Lost Books are found, any potential Lost Book is replaced by [[Mixed Seeds]].
 +
* Various [[Artifacts]], dependent upon location. Note, however, that some artifacts can never be found in artifact spots (namely, Dwarf Scrolls, [[Dwarvish Helm]], [[Dwarf Gadget]], [[Rare Disc]], and [[Skeletal Tail]]).
 +
* In [[Winter]] only: 28-50% chance of a [[Winter Root]] or a [[Snow Yam]] (Winter Root is 50% more likely than Snow Yam in all locations).  Not possible in the [[The Desert|Desert]].
 +
* During [[Quests#Qi's Crop|Qi's Crop]] quest only: 25% chance of 2-5 [[Qi Bean|Qi Beans]].
 +
* In [[Spring]] only: 3-6% chance of 1-5 [[Rice Shoot]]s.  Not possible in the [[The Desert|Desert]] or [[The Beach|Beach]].
 +
*2-5 [[Bone Fragment]]s, only after completing [[Gunther]]'s Special Order "[[Quests#Fragments of the past|Fragments of the past]]" (20% chance)
 +
* A location-dependent list of other items. Some artifacts can reappear in this second list, but most of the items are resources. The percentages provided are valid for summer and fall (values are generally 50% smaller in winter and 6% smaller in spring).
 +
** 1-3 [[Copper Ore]]: [[Pelican Town]] (14%), [[Railroad]] (11%), [[Bus Stop]] (9%), [[Backwoods]] (7%), [[Cindersap Forest]] (5%), [[the Mountain]]s (5%)
 +
** 1-3 [[Coal]]: [[Backwoods]] (5%), [[the Mountain]]s (4%), [[the Farm]] (4%)
 +
** 1-3 [[Gold Ore]]: [[The Beach]] (4%)
 +
** 1-3 [[Stone]]: possible anywhere (8-20% depending on location)
 +
** 1-3 [[Clay]]: possible anywhere (24-60% depending on location)
 +
** An unseen [[Secret Notes|Secret Note]]: up to 5% chance, only if the player has a [[Magnifying Glass]]<ref name="secret_note" />
 +
**Starting [[Summer]] 1 of year 1:  1 [[Warp Totem: Farm]], [[Warp Totem: Mountains]], or [[Warp Totem: Beach]] can replace [[Clay]] (10% chance)
 +
 
 +
===진저 섬===
 +
{|
 +
|-
 +
|'''섬 북쪽'''<ref name="islandnorth" />
 +
 
 +
*1 [[뱀 두개골]] (10%)
 +
*1-4 [[뼛조각]] (22.5%) (Number of fragments increases with [[Luck]] and [[Skills#Mining|Mining]] level)
 +
 
 +
'''섬 남쪽'''<ref name="islandsouth" />
 +
*1 [[화석화된 늑골]] (25%)
 +
 
 +
'''섬 서쪽'''<ref name="islandwest" />
 +
*1 [[뱀 두개골]] (10%)
 +
*1 [[뱀 척추]] (22.5%)
 +
|style="width: 24px;"|
 +
|style="vertical-align: top;"|'''섬 어디서나'''<ref name="gingerisleany" />
 +
*1 [[황금 코코넛]] (10%) (Greater chance after a golden coconut was cracked)
 +
*2-4 [[토란 줄기]] (33%) (29.7% after a golden coconut was cracked)
 +
*1-2 [[유물 상자]] (10%) (9% after a golden coconut was cracked)
 +
*1 [[마호가니 씨앗]] (5%)
 +
*1 [[야생 미끼]] (10%)
 +
*1 [[전 정동석]] (100%)
 +
|-
 +
|}
 +
 
 +
==발생==
 +
Overnight, artifact spots randomly spawn in exterior locations at a rate that is highly dependent upon the map.<ref name="day_update" /> Average spawn rates range from 0.1/day ([[Cindersap Forest]], [[Bus Stop]]) to 1/day ([[The Desert|Desert]]). Other than during [[Winter]], artifact spots only appear in tillable soil, ''i.e.,'' yellow/brown tiles that can be tilled with a [[Hoes|Hoe]].  In Winter, the artifact spot spawn rate is higher and they can also appear in grass-type tiles (''i.e.,'' tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable [[Grass]] is growing). Winter-time average spawn rates range from 0.4/day ([[Railroad]]) to 1.4/day ([[The Desert|Desert]]).
 +
 
 +
Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:
 +
* Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (''e.g.,'' the [[Bus Stop]], or [[Cindersap Forest]]).
 +
* Spawning is blocked if there are two or more artifact spots already existing in the same area<ref name="spawnobjects" /> (for [[the Farm]], spawning is blocked if even one exists already).
 +
** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
 +
* Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.
 +
 
 +
Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features.  However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down).  Artifact spots also never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.), or in any tilled soil (anywhere a crop is planted or could be planted).  Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles is occupied.
 +
 
 +
==소멸==
 +
If the player does not dig up an artifact spot, it is likely to remain in place for multiple days.  Normally, there is a 15% chance<ref name="removal" /> of any artifact spot disappearing overnight.
 +
 
 +
Artifact spots do not get destroyed for reasons other than the player or random removal.  For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
 +
 
 +
Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight.  On the farm, tilled soil typically remains in place until the end of the season.  To immediately restore standard tillable soil an [[Axes|Axe]] or [[Pickaxes|Pickaxe]] must be used on the tile.
 +
 
 +
==발생 & 소멸 예외==
 +
발생 및 소멸은 특정 날짜에 가속화 됩니다. 기본적으로 발생 및 소멸에 대한 로직은 밤마다 1회 일어납니다. 단, 예외가 있습니다.
 +
 
 +
* 계절 첫 날에는 두 번처리가 반복됩니다.<ref name="day_update"/> 대부분의 지도에서는 최소 1개의 유물 위치가 나타날 가능성을 높이지만 [[잉걸불 수액 숲]]에서는 유효한 발생율이 제거율보다 15% 정도 미만이기 때문에 실제로 발생할 확률이 더 낮을 수 있습니다.
 +
* 일요일은 3중으로 처리가 반복됩니다.<ref name="day_update" />.
 +
* [[해변]]에서는 여름 12-14일 사이에 6회 이상 실행됩니다.<ref name="dayupdate_beach" />.
 +
* 겨울에 잔디 위에 생성된 유물 위치는 계절이 끝날 때 항상 소멸됩니다.
 +
 
 +
==노트==
 +
* The [[Skills#Foraging|Tracker]] profession can make it easier to find artifact spots, by adding small yellow arrows pointing to any off-screen artifact spots.
 +
* The [[Forge#Tool enchantments|Archaeologist]] enchantment doubles the likelihood of finding an [[Artifacts|artifact]] in an artifact spot.
 +
* The [[Forge#Tool enchantments|Generous]] enchantment gives a 50% chance of a double item from an artifact spot.
 +
* For the effect of the "Random Seed" [[Options#Advanced|advanced option]] on Artifact Spots, see [[Random Seed#Artifact Spot Placement RNG|Random Seed]].
 +
 
 +
==여담==
 +
* 많은 플레이어들이 지렁이라 부르지만 유물 지점의 공식 명칭은 [[자급자족 농경생활정보]]에서 "작은 갈색 줄기"라고 표현합니다: <br />[[File:Artifact Spot Tip.png|580px]]
 
{{Quote|땅에서 솟아난 작은 갈색 줄기 세 개를 본 적이 있나요? 가끔 눈에 잘 안 띄긴 하죠. 발견한다면, 땅을 파보세요, 항상 무언가 찾으실 겁니다. 이게 어떤 원리인지는 저도 몰라요.}}
 
{{Quote|땅에서 솟아난 작은 갈색 줄기 세 개를 본 적이 있나요? 가끔 눈에 잘 안 띄긴 하죠. 발견한다면, 땅을 파보세요, 항상 무언가 찾으실 겁니다. 이게 어떤 원리인지는 저도 몰라요.}}
* 만약 플레이어가 유물 지점을 파내지 않을 경우, 다음날 같은 위치에 생성될 확률이 있습니다.
 
  
==버그==
+
==주석==
* 비가 오는 날 유물 지점을 파내면 파낸 토양이 젖지 않는 버그가 있습니다.
+
<references>
 +
<ref name="contents">The contents of an Artifact Spot are determined by <samp>GameLocation::digUpArtifactSpot</samp>, using data from <samp>ObjectInformation.xnb</samp> (for artifacts) and <samp>Locations.xnb</samp> (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).</ref>
 +
<ref name="lost_book">All locations (other than the Farm) have a fixed 20% chance of spawning a lost book.  Although <samp>GameLocation::digUpArtifactSpot</samp> does this check after scanning for artifacts from <samp>ObjectInformation.xnb</samp>, a Lost Book overrides any previously-found artifact and therefore is effectively given precedence. Most locations also have a secondary check for a Lost Book based on the data in <samp>Locations.xnb</samp>.</ref>
 +
<ref name="day_update">Artifact Spots are spawned and destroyed by <samp>GameLocation::spawnObjects</samp>. Note that <samp>GameLocation::dayUpdate</samp> can call <samp>GameLocation::spawnObjects</samp> multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game).  Therefore spawn rates and removal rates can be nearly three times faster on some days.</ref>
 +
<ref name="removal">The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.</ref>
 +
<ref name="secret_note">Once the player has a [[Magnifying Glass]], any [[Clay]] found in an artifact spot has a chance of being replaced by an unseen [[Secret Notes|Secret Note]]. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see <samp>GameLocation::tryToCreateUnseenSecretNote</samp>.</ref>
 +
<ref name="islandnorth">See <samp>StardewValley.Locations.IslandNorth::digUpArtifactSpot</samp> in the game code</ref>
 +
<ref name="islandsouth">See <samp>StardewValley.Locations.IslandSouth::digUpArtifactSpot</samp> in the game code</ref>
 +
<ref name="islandwest">See <samp>StardewValley.Locations.IslandWest::digUpArtifactSpot</samp> in the game code</ref>
 +
<ref name="gingerisleany">See <samp>StardewValley.Locations.IslandLocation::digUpArtifactSpot</samp> in the game code, and <samp>Data\Locations.xnb</samp></ref>
 +
<ref name="dayupdate_beach">See <samp>StardewValley.Locations.Beach::DayUpdate</samp></ref>
 +
<ref name="spawnobjects">See <samp>StardewValley.GameLocation::spawnObjects</samp></ref>
 +
</references>
 +
 
 +
==연혁==
 +
{{History|1.4|비 오는 날 유물 위치가 젖지 않는 버그 수정. 특정 유물이 유물 위치에 나타나는 것을 막는 버그 수정. 겨울이 끝날 때 풀 타일 위의 유물 위치 제거되도록 수정.}}
 +
{{History|1.5|[[재련소#도구 인챈트|고고학자]]와 [[재련소#도구 인챈트|풍부]] 인챈트 추가됨. 워프 토템으로 찰흙 대체 가능.}}
  
 
[[Category:아이템]]
 
[[Category:아이템]]

2023년 12월 15일 (금) 07:59 판

Robin building.png
기다려봐, 아직 할 일이 많아.
— 로빈

불완전한 번역

이 기사 또는 섹션은 한국어로 완전히 번역되지 않았습니다. 편집하여 도움을 받을 수 있습니다.
2023-12-15 07:59:29 Joe에 의해 마지막으로 편집됨.

유물 위치
Artifact tile.gif
어... 이게 어떻게 소지품창에 있는 거죠? Ape가 실수했나 보군요.
정보
계절 All Seasons Icon.png 모든

유물 위치(지렁이, 줄기, 또는 나무가지로 알려진 것)는 호미질을 할 수 있는 땅의 한 종류입니다. (호미 이외 다른 도구 사용 불가)

이 곳에 호미질을 하면 유물, 잃어버린 책, 씨앗 모음, , 구리광석, 금광석, 또는 점토를 얻을 수 있습니다. 겨울에 보다 더 많이 발생하며 눈마겨울뿌리도 얻을 수 있습니다.

Contents

The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.[1] However, a different item is possible the next day (assuming the artifact spot does not disappear overnight). Using a Hoe with the Archaeologist enchantment doubles the chance of finding an artifact.

  • 만약 플레이어가 유물 지점을 파내지 않을 경우, 다음날 같은 위치에 생성될 확률이 있습니다.

The pool of potential items contained within artifact spots is checked against a list, in the order listed below. The chances to find items later in the list vary depending upon the details of which earlier items still remain possible.

진저 섬

섬 북쪽[4]

섬 남쪽[5]

섬 서쪽[6]

섬 어디서나[7]

발생

Overnight, artifact spots randomly spawn in exterior locations at a rate that is highly dependent upon the map.[8] Average spawn rates range from 0.1/day (Cindersap Forest, Bus Stop) to 1/day (Desert). Other than during Winter, artifact spots only appear in tillable soil, i.e., yellow/brown tiles that can be tilled with a Hoe. In Winter, the artifact spot spawn rate is higher and they can also appear in grass-type tiles (i.e., tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable Grass is growing). Winter-time average spawn rates range from 0.4/day (Railroad) to 1.4/day (Desert).

Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:

  • Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g., the Bus Stop, or Cindersap Forest).
  • Spawning is blocked if there are two or more artifact spots already existing in the same area[9] (for the Farm, spawning is blocked if even one exists already).
    • In Winter, for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
  • Spawning is calculated after possible removal of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.

Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down). Artifact spots also never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.), or in any tilled soil (anywhere a crop is planted or could be planted). Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles is occupied.

소멸

If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance[10] of any artifact spot disappearing overnight.

Artifact spots do not get destroyed for reasons other than the player or random removal. For example, villagers and farm animals can walk through tiles containing artifact spots without damaging them or otherwise altering them.

Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight. On the farm, tilled soil typically remains in place until the end of the season. To immediately restore standard tillable soil an Axe or Pickaxe must be used on the tile.

발생 & 소멸 예외

발생 및 소멸은 특정 날짜에 가속화 됩니다. 기본적으로 발생 및 소멸에 대한 로직은 밤마다 1회 일어납니다. 단, 예외가 있습니다.

  • 계절 첫 날에는 두 번처리가 반복됩니다.[8] 대부분의 지도에서는 최소 1개의 유물 위치가 나타날 가능성을 높이지만 잉걸불 수액 숲에서는 유효한 발생율이 제거율보다 15% 정도 미만이기 때문에 실제로 발생할 확률이 더 낮을 수 있습니다.
  • 일요일은 3중으로 처리가 반복됩니다.[8].
  • 해변에서는 여름 12-14일 사이에 6회 이상 실행됩니다.[11].
  • 겨울에 잔디 위에 생성된 유물 위치는 계절이 끝날 때 항상 소멸됩니다.

노트

  • The Tracker profession can make it easier to find artifact spots, by adding small yellow arrows pointing to any off-screen artifact spots.
  • The Archaeologist enchantment doubles the likelihood of finding an artifact in an artifact spot.
  • The Generous enchantment gives a 50% chance of a double item from an artifact spot.
  • For the effect of the "Random Seed" advanced option on Artifact Spots, see Random Seed.

여담

  • 많은 플레이어들이 지렁이라 부르지만 유물 지점의 공식 명칭은 자급자족 농경생활정보에서 "작은 갈색 줄기"라고 표현합니다:
    Artifact Spot Tip.png
“땅에서 솟아난 작은 갈색 줄기 세 개를 본 적이 있나요? 가끔 눈에 잘 안 띄긴 하죠. 발견한다면, 땅을 파보세요, 항상 무언가 찾으실 겁니다. 이게 어떤 원리인지는 저도 몰라요.”

주석

  1. The contents of an Artifact Spot are determined by GameLocation::digUpArtifactSpot, using data from ObjectInformation.xnb (for artifacts) and Locations.xnb (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).
  2. All locations (other than the Farm) have a fixed 20% chance of spawning a lost book. Although GameLocation::digUpArtifactSpot does this check after scanning for artifacts from ObjectInformation.xnb, a Lost Book overrides any previously-found artifact and therefore is effectively given precedence. Most locations also have a secondary check for a Lost Book based on the data in Locations.xnb.
  3. Once the player has a Magnifying Glass, any Clay found in an artifact spot has a chance of being replaced by an unseen Secret Note. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see GameLocation::tryToCreateUnseenSecretNote.
  4. See StardewValley.Locations.IslandNorth::digUpArtifactSpot in the game code
  5. See StardewValley.Locations.IslandSouth::digUpArtifactSpot in the game code
  6. See StardewValley.Locations.IslandWest::digUpArtifactSpot in the game code
  7. See StardewValley.Locations.IslandLocation::digUpArtifactSpot in the game code, and Data\Locations.xnb
  8. 8.0 8.1 8.2 Artifact Spots are spawned and destroyed by GameLocation::spawnObjects. Note that GameLocation::dayUpdate can call GameLocation::spawnObjects multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game). Therefore spawn rates and removal rates can be nearly three times faster on some days.
  9. See StardewValley.GameLocation::spawnObjects
  10. The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.
  11. See StardewValley.Locations.Beach::DayUpdate

연혁

  • 1.4: 비 오는 날 유물 위치가 젖지 않는 버그 수정. 특정 유물이 유물 위치에 나타나는 것을 막는 버그 수정. 겨울이 끝날 때 풀 타일 위의 유물 위치 제거되도록 수정.
  • 1.5: 고고학자풍부 인챈트 추가됨. 워프 토템으로 찰흙 대체 가능.