유물 위치

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유물 위치
Artifact tile.gif
어... 이게 어떻게 소지품창에 있는 거죠? Ape가 실수했나 보군요.
정보
계절 All Seasons Icon.png 모든

유물 위치(지렁이, 줄기, 또는 나무가지로 알려진 것)는 호미질을 할 수 있는 땅의 한 종류입니다. (호미 이외 다른 도구 사용 불가)

이 곳에 호미질을 하면 유물, 잃어버린 책, 씨앗 모음, , 구리광석, 금광석, 또는 점토를 얻을 수 있습니다. 겨울에 보다 더 많이 발생하며 눈마겨울뿌리도 얻을 수 있습니다.

Contents

유물 위치에 무엇이 묻혀 있는지는 지역에 따라 다릅니다. 하루를 시작할 때 유물의 종류도 고정되므로 게임을 재시작하더라도 변경되지 않습니다.[1] 그러나, 밤 사이에 유물 지점이 사라지지 않는다면 다음 날에는 다른 아이템을 파낼 수도 있습니다. 고고학자 인챈트를 부여한 호미를 사용하면 유물을 발굴할 확률이 2배 증가합니다.

  • 만약 플레이어가 유물 위치를 파내지 않는 경우, 다음날 같은 위치에 생성될 확률이 있습니다.

유물 위치에서 발견할 수 있는 아이템들은 아래와 같습니다.

진저 섬

섬 북쪽[4]

섬 남쪽[5]

섬 서쪽[6]

섬 어디서나[7]

발생

Overnight, artifact spots randomly spawn in exterior locations at a rate that is highly dependent upon the map.[8] Average spawn rates range from 0.1/day (Cindersap Forest, Bus Stop) to 1/day (Desert). Other than during Winter, artifact spots only appear in tillable soil, i.e., yellow/brown tiles that can be tilled with a Hoe. In Winter, the artifact spot spawn rate is higher and they can also appear in grass-type tiles (i.e., tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable Grass is growing). Winter-time average spawn rates range from 0.4/day (Railroad) to 1.4/day (Desert).

Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:

  • Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g., the Bus Stop, or Cindersap Forest).
  • Spawning is blocked if there are two or more artifact spots already existing in the same area[9] (for the Farm, spawning is blocked if even one exists already).
    • In Winter, for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
  • Spawning is calculated after possible removal of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.

Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down). Artifact spots also never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.), or in any tilled soil (anywhere a crop is planted or could be planted). Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles is occupied.

소멸

If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance[10] of any artifact spot disappearing overnight.

Artifact spots do not get destroyed for reasons other than the player or random removal. For example, villagers and farm animals can walk through tiles containing artifact spots without damaging them or otherwise altering them.

Digging up an artifact spot also tills the soil. Off the farm, tilled artifact spots always revert to standard tillable soil overnight. On the farm, tilled soil typically remains in place until the end of the season. To immediately restore standard tillable soil an Axe or Pickaxe must be used on the tile.

발생 & 소멸 예외

발생 및 소멸은 특정 날짜에 가속화 됩니다. 기본적으로 발생 및 소멸에 대한 로직은 밤마다 1회 일어납니다. 단, 예외가 있습니다.

  • 계절 첫 날에는 두 번처리가 반복됩니다.[8] 대부분의 지도에서는 최소 1개의 유물 위치가 나타날 가능성을 높이지만 잉걸불 수액 숲에서는 유효한 발생율이 제거율보다 15% 정도 미만이기 때문에 실제로 발생할 확률이 더 낮을 수 있습니다.
  • 일요일은 3중으로 처리가 반복됩니다.[8].
  • 해변에서는 여름 12-14일 사이에 6회 이상 실행됩니다.[11].
  • 겨울에 잔디 위에 생성된 유물 위치는 계절이 끝날 때 항상 소멸됩니다.

노트

  • The Tracker profession can make it easier to find artifact spots, by adding small yellow arrows pointing to any off-screen artifact spots.
  • The Archaeologist enchantment doubles the likelihood of finding an artifact in an artifact spot.
  • The Generous enchantment gives a 50% chance of a double item from an artifact spot.
  • For the effect of the "Random Seed" advanced option on Artifact Spots, see Random Seed.

여담

  • 많은 플레이어들이 지렁이라 부르지만 유물 지점의 공식 명칭은 자급자족 농경생활정보에서 "작은 갈색 줄기"라고 표현합니다:
    Artifact Spot Tip.png
“땅에서 솟아난 작은 갈색 줄기 세 개를 본 적이 있나요? 가끔 눈에 잘 안 띄긴 하죠. 발견한다면, 땅을 파보세요, 항상 무언가 찾으실 겁니다. 이게 어떤 원리인지는 저도 몰라요.”

주석

  1. The contents of an Artifact Spot are determined by GameLocation::digUpArtifactSpot, using data from ObjectInformation.xnb (for artifacts) and Locations.xnb (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).
  2. All locations (other than the Farm) have a fixed 20% chance of spawning a lost book. Although GameLocation::digUpArtifactSpot does this check after scanning for artifacts from ObjectInformation.xnb, a Lost Book overrides any previously-found artifact and therefore is effectively given precedence. Most locations also have a secondary check for a Lost Book based on the data in Locations.xnb.
  3. Once the player has a Magnifying Glass, any Clay found in an artifact spot has a chance of being replaced by an unseen Secret Note. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see GameLocation::tryToCreateUnseenSecretNote.
  4. See StardewValley.Locations.IslandNorth::digUpArtifactSpot in the game code
  5. See StardewValley.Locations.IslandSouth::digUpArtifactSpot in the game code
  6. See StardewValley.Locations.IslandWest::digUpArtifactSpot in the game code
  7. See StardewValley.Locations.IslandLocation::digUpArtifactSpot in the game code, and Data\Locations.xnb
  8. 8.0 8.1 8.2 Artifact Spots are spawned and destroyed by GameLocation::spawnObjects. Note that GameLocation::dayUpdate can call GameLocation::spawnObjects multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game). Therefore spawn rates and removal rates can be nearly three times faster on some days.
  9. See StardewValley.GameLocation::spawnObjects
  10. The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.
  11. See StardewValley.Locations.Beach::DayUpdate

연혁

  • 1.4: 비 오는 날 유물 위치가 젖지 않는 버그 수정. 특정 유물이 유물 위치에 나타나는 것을 막는 버그 수정. 겨울이 끝날 때 풀 타일 위의 유물 위치 제거되도록 수정.
  • 1.5: 고고학자풍부 인챈트 추가됨. 워프 토템으로 찰흙 대체 가능.